I am putting together the final essay for my Foundations of Educational Technology class for my MET program. I thought I would post the abstract in case people might be interested. I will add a link to the rest of the paper when it is complete.
*edit: Here is is the link...
Richard Clark’s article, “Learning from Serious Games? Arguments, Evidence and Research Suggestions” and the many emotional responses it has elicited, clearly illustrates the sharp division with Constructivist thinking on one side and the sort of direct instruction propounded by the Cognitive Load theorists on the other. While the use of simulation-based computer games in the classroom tends to be justified by a Constructivist vision of pedagogy, which has recently come under attack in outcomes-based educational reforms, I will argue that simulation-based computer games can accommodate both arguments and presents a powerful teaching tool that should not be ignored. Although there are theoretical shortcomings, most of the criticisms levied against Constructivism (and Constructionism) in education are based less upon pedagogical concerns than on economical ones. This essay will come to terms with critiques and merits of Constructivism as a learning theory and will examine the role that simulation-based computer games can play in alleviating some of the concerns.
Subscribe to:
Post Comments (Atom)
Iconic Design: Bic Pen
I bet we all have one or two of these. Learn the story of this perfectly designed product. (I question his argument that the pen caused an...
-
(Below is an article that I posted on what was going to be the blog for our school Makerspace/STEAMlab. When the school ended up moving to ...
-
Since I started along this road as a tech teacher, I have always had this awkward feeling as though I were some sort of impostor. There are ...
-
Two companies make the technology that makes all the fastest microchips possible:
No comments:
Post a Comment